Apexis Crystal Bonus Weekend July 3 – 6

Apexis Crystal Bonus Weekend July 3 – 6

During the Sign of Apexis bonus weekend, you’ll gain bonus Apexis Crystals from eligible creatures. Furthermore, completing three area assault objectives during the event also awards a sizable amount of Oil to fuel your Naval Missions.

The point of picking up lots and lots of extra Apexis Crystals is, of course, to spend them! Here are some of the possibilities.


For most players, spending Apexis Crystals on gear upgrades is a great way to improve your overall item level. There’s something for every slot at item level 650, so if you’ve still got a low-level item in one or two slots, you’re covered. Visit Ravenspeaker Thelnaas in Tanaan Jungle to buy armor for 5,000 Crystals apiece, a weapon for 10,000 Crystals, and Empowered Apexis Fragments for 20,000 Crystals. Empowered Apexis Fragments are Battle.net Account-bound, and upgrade your Baleful gear from ilvl 650 to ilvl 695.

Some nice new collectibles came along with Tanaan Jungle. You’ll want to consider:

  • Reins of the Corrupted Dreadwing mount (150,000 Apexis Crystals)
  • Rukhmar’s Sacred Memory toy (50,000 Apexis Crystals)
  • Blazin Firehawk pet (2,000 Apexis Crystals)
  • Solar Priest Vayx follower (1,000 Apexis Crystals)

The bonus weekend is underway, and runs through the end of the day on Monday, July 6.

What are you aiming to buy with your extra crystals?

  

New Ladder Maps for 2015 Season 3

New Ladder Maps for 2015 Season 3

First, we’d like to thank TeamLiquid and everyone who participated in their map contest. Your votes and participation aided in selecting the 1v1 map pool this season. In accordance with your votes, we agree that having a diverse set of maps both in the ladder and in tournaments is critical in order to keep each map feeling fresh and unique. Below are the maps we’ve selected to bring such a map pool to life.



1v1

Bridgehead took 2nd place in the community-voted Team Liquid map contest. We believe this map is extremely unique (and quite cool) thanks to its high-level layout, which is very different from maps we’ve seen in StarCraft II so far. Due to its far-away bases and multiple attack routes, we expect to see more mobile strategies used on this map. Ultimately, we see Bridgehead as a map that the community strongly desires, and as a map that could bring more diverse strategies to StarCraft II in Season 3.

Dash and Terminal immediately stands out due to the nearby High Yield expansions that players can utilize early on. Similarly to Habitation Station, it could turn out that Terran players may be able to float their Command Centers to these gold bases to start games. The map also boasts a number of unique attributes, such as the mutually distant High Yield expansion, the island expansion that’s accessible to both players by air, and a wide variety of pathways connecting each of the bases on the map. We are excited to see what kind of games play out on this unique map.

Moonlight Madness is a great example of a more “standard” map . . . with a twist. The unique feature on this map is easy access to three bases early on until the two destructible rocks are broken. Keeping an eye on the state of these two rocks will be critical, and we think that the three-base setup may ultimately be different in an effective way. We’re always keeping an eye out for standard maps that have a stand-out cool factor, and we believe this map qualifies.

You guys voted Terraform as the best map in the latest map contest, so we decided to include it in the Season 3 map pool. How the High Yield expansion works out looks interesting in that any ranged units can perform harassment attacks well against this area from behind the mineral patches. Between the attack-paths and the collapsible rocks, we see great potential for exciting and complex positioning plays.


Team Maps

For team maps, we wanted a good mix of unique maps as well as more standard maps. Because there are many players in team games, we feel that the rate at which we push for big changes in map diversity for team games should be slower than in 1v1 games.


2v2

This map has two opposite paths your team can take to the enemy. If the center rocks aren’t broken, it’ll be difficult to move around to defend the other attack route, so a mobile army would be preferred here. Air-based armies will also shine on this map due to the close air-to-air distance.

The main stand-out features on this map are the High Yield natural expansions. We’re excited to potentially see strategies based around mineral-heavy team compositions utilizing this map feature.


3v3

This is a fairly standard 3v3 fortress-style map. We expect that the way games flow on Backcountry won’t be too surprising.

This map features a very long ground path to the opposing team, but a close air-to-air distance. We expect to see more air-based compositions on this map.


4v4

Although all players start out rather separated, there is also a shared choke point through which any ground armies must pass. In the later stages of the game, the team that controls the center, low-ground area will have access to lots of High Yield resource expansions. This means the playstyles on this map could range from early rushes to more coordinated center map control play.

On this map, two of four players start together, but other than that, the map itself is fairly standard. We don’t expect anything crazy to happen here, and this will most likely be a solid, standard map.


Once again we thank you for your participation and hope you are as excited for the kickoff of Season 3 and its new maps for the ladder and WCS!

  

Experimental weapon stolen from Watchpoint: Grand Mesa

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Officials Confirm Connection to Earlier Incidents

GRAND JUNCTION, CO—A masked intruder has attacked a former Overwatch facility, injuring a number of private security guards and stealing military equipment.

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According to United States government spokesperson Marc Guerra, the incident occurred around 4 a.m. local time on Monday at Watchpoint: Grand Mesa, a remote facility in Colorado’s Rocky Mountains. Helix Security International personnel who were stationed at the former Overwatch base engaged in a firefight with the attacker, but they failed to apprehend him.

One of the guards, speaking on condition of anonymity, claimed that the assailant possessed speed and strength beyond anything “a normal person” should be capable of. “He was a professional,” the guard also said. “Confident. Surgical. Had all the hallmarks of someone with advanced military training.”

No deaths were reported. Several Helix employees are being treated for non-life-threatening injuries.

This event comes after a week during which multiple former Overwatch bases were targeted. In each case, the intruder stole experimental weaponry and other military equipment from the facilities. Guerra has confirmed that similar items were taken from Watchpoint: Grand Mesa, including a prototype for a heavy pulse rifle.

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“This is a highly advanced weapon, originally developed by Overwatch,” Guerra said. “We believe the assailant intends to sell it on the black market. Our greatest fear is that it could end up in the hands of a terrorist group or a rogue nation.”

Guerra would not comment on the intruder’s identity, which remains a mystery. However, he stated that the assailant is connected with a series of recent attacks at financial institutions and corporate buildings around the country. “Multiple US government agencies are working together to track down this dangerous individual,” Guerra said. “Rest assured that we will bring him to justice.”

  

Patch 2.3.0 PTR now available

Patch 2.3.0 PTR Now Available

Note: PTR patch notes will be published in Europe on July 3.

Patch 2.3.0 is currently in development and now available for testing on the PTR. To learn about major changes included in 2.3.0, please see the official PTR patch notes. For information on how to participate, copy over characters, and provide feedback, read on below!

Further details on how to access the PTR and use the Character Copy system can be found in the FAQ.

HOW TO PARTICIPATE:

To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. it hasn’t been suspended or banned). In addition, you will also need to download and install the Battle.net desktop app if you have not already done so.

Step 1: Create a PTR account. To create a PTR account, log in to Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click “Create a PTR account.”

If you’ve participated in any previous Diablo III PTR (including the Reaper of Souls beta), the “Create PTR account” button may not appear. This is because you’ve already created a PTR account and can therefore skip this step.

Step 2: Once you have created a PTR account, installed the Battle.net desktop, and logged in with your Battle.net credentials, select “Diablo III” from the main menu on the left-hand side of the application.

Step 3: On the Diablo III screen, there is a drop-down menu right above the “Play” button (note that this may say “Install” if you do not have Diablo III currently installed). Select “PTR: Diablo III” from this drop-down menu before proceeding.

Step 4: You should now have the option to install and play the patch 2.3.0 PTR.

The 2.3.0 PTR is available in all supported languages, and accounts from all regions are eligible to participate.

PTR CHARACTER COPY:

The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

Step 1: Log into PTR client and create a level 1 character. After you’re done, return to the main character screen.

Step 2: Click on the “PTR Copy” button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

Step 3: Select your region.

Step 4: Click “Copy.” This will copy all characters on your account from the selected region.

Step 5: You will be disconnected from the PTR client.

Step 6: Log back in. Your copied characters will be available for play.

Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost.

In addition, you can only copy characters over to your PTR account once every 72 hours. Attempting to copy characters before this cooldown is up will result in an error.

FEEDBACK AND BUG REPORTING:

Once you’ve had the chance to try things out, be sure to visit the Public Test Realm forum to provide feedback about class changes and new features and systems, as well as discuss the 2.3.0 patch with other players.

To report any in-game bugs and technical issues, visit the North American PTR Bug Report forum.

As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We’ll provide information regarding extended downtimes, should they occur, in the North American PTR Feedback forum.

  

Patch 6.2 Hotfixes – July 1

Patch 6.2 Hotfixes - July 1

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.2.0.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.2.0 Information


July 1

Garrisons

  • Work orders for tier-2 and -3 small plot buildings now work as normal if the player skipped completing the tier-1 tutorial quests.

Shipyard

  • Most long Naval Missions have been reduced to a time of 18 hours or less.
    • For Naval Missions currently underway, mission times will not change.
    • The duration of Raid-type Naval Missions has been reduced from 2 days to 4 hours. They will continue to immediately respawn if not completed.
  • Gold and Apexis Crystal rewards for Naval Missions that reward those currencies have been increased.
    • For Naval Missions currently underway, gold and Apexis Crystal rewards will be larger when the Mission is completed.
  • Oil costs for most missions have been increased.
    • For Naval Missions currently underway, Oil costs will not change.
  • The amount of Oil you receive from the Oil Rig has been doubled.
  • While in a raid group, players can now progress through “Upgrading The Fleet” and “Naval Domination” and increment quest credit as well as turn in the quest once completed.
  • Ship Blueprint: Battleship now requires ‘friendly’ faction standing to be obtained.
  • We continue to insist that the Shipyard grant players resting XP.

Quests

  • Felbound Wolf now count towards the demons slain count for the quest “Demonslayer of Tanaan”.
  • Fixed a bug that was preventing Fel Pylons from always spawning during the quest “Assault on the Temple of Sha’naar”.
  • Alliance players who accept the Gorgrond breadcrumb quest from the Adventure Guide are now given the flight point to Gorgrond.
  • Completing the quest “Rumble in the Jungle” should now award the King of the Jungle buff, as intended.

Items

  • Soul Capacitor now deals 50% damage against players and player controlled creatures.
  • Hunter’s Seeking Crystal should no longer take you to rare enemies you’ve already killed.
  • Empowered Apexis Fragments are now Bound to Battle.net Account, allowing them to be mailed to other characters.

Dungeons and Raids

  • Entering or leaving a Timewalking dungeon no longer removes tracking auras.

Hellfire Citadel

Socrethar the Eternal

  • Sargerei Dominator now always properly shields Soul of Socrethar after becoming active.

Archimonde

  • Archimonde will now heal for 5% of his maximum health if Nether Banish hits fewer than 3 players.

Achievements

  • Players can now earn the guild achievement “Kazzak Guild Run”.

Creatures and NPCs

  • A Grom’kar Deadeye in Fang’rila who was respawning too fast has been taught to chill out for a while after being killed.
  • The bonus roll option for Supreme Lord Kazzak now resets weekly.
  • Fixed a bug that was preventing players from looting both Soulslicer and The Blackfang on the same day.
  • Call to Arms NPCs no longer taunt bosses such as Supreme Lord Kazzak. They still have and use Taunt on other types of creatures.

Bug Fixes

  • Fixed an issue where mail with attachments could not be returned to original sender.
  • Fixed an issue where in-game mail from Blizzard Customer Support could not be deleted.
  • Attempting to apply Naval Equipment to a Ship (e.g. Felsmoke Launcher) will now display a blue outline around valid slots where the equipment can be applied.
  • Fixed an issue that would cause the Adventure Journal to display alerts too frequently.
  • Fixed an issue where some items that cost Alternate Currency (Mogu Rune of Fate, Ironpaw Token, etc) could not be purchased from vendors.
  • Fixed an issue for Mac users where in-game resolution would not be saved properly when switching between Fullscreen and Windowed mode.

June 30

Classes

Druid

  • Fixed a bug that was preventing Balance and Restoration Druids from gaining attack power from Intellect in Bear Form or Cat Form.

Hunter

  • Survival 4-piece set should trigger Shadow Nova on all targets affected by Black Arrow, not just the primary target.

Rogue

  • Killing Spree no longer provides immunity to Crowd Control abilities, regardless of Battle Fatigue.

Warrior

  • [In testing] Arms Tier 18 2-piece set bonus chance reduced to 50% (was 60%). Now triggers when Rend ticks are fully absorbed.

Dungeons and Raids

  • Completing a Timewalking dungeon now awards you 36g 57s 50c.
  • Darkmoon Faire Adventure Guide items again drop at the expected rate.

Skyreach

  • The Cache of Arakkoan Treasures on Mythic difficulty now awards consolation loot if no item is won.

Hellfire Citadel

Socrethar the Eternal

  • Fel Dominators now spawn more frequently in all non-Mythic difficulties.
  • Soul of Socrethar’s health has been reduced 15% in all non-Mythic difficulties.
  • Fel Dominators should now instantly shield Socrethar when spawning.

Archimonde

  • Nether Storm cannot crit or multi-strike.
  • Archimonde’s Nether Banish no longer counts dead players as valid targets.

Garrison

  • Shipyard maximum number of ships has been increased by 1 for Tiers 1 and 2, allowing for 6/8/10 active ships at Tiers 1/2/3.

Items

  • Mindscythe of the Legion and Element-Infused Knuckles now have weapon DPS that is appropriate for caster weapons.
  • [In testing] Reaper’s Harvest chance to trigger reduced by 60% for Unholy Death Knights.
  • [In testing] Discordant Chorus damage done by Fel Cleave reduced by 50%.

Creatures and NPCs

  • Players should no longer receive zone-wide yells from enemies who are very far away or aren’t available.
  • Players who are hated by the Steamwheedle Cartel factions are no longer attacked by Goblin Sailors in the Shipyard.
  • It is no longer possible for players to bring Helix Gearbreaker outside of Deadmines.
  • Deathtalon will no longer evade when pulled on his pillar.

Bug Fixes

  • Alliance players who created a Shipyard first are now able to complete the quests to unlock their Fishing Shack.
  • Interacting with the Hero’s Call Board or the Warchief’s Command Board once again brings up the command board interface rather than the Adventure Guide.

June 29

Class

Class Trinket Tuning Changes

Please note that the following changes to class trinkets are currently still in testing.

  • Bleeding Hollow Toxin Vessel had its effect increased by 28% for Combat Rogues, and had its effect increased by 40% for Subtlety Rogues.
  • Core of the Primal Elements now deals 40% more damage for Enhancement Shaman.
  • Empty Drinking Horn’s Fel Burn effect can now stack up to 30 times, down from 50.
  • Fragment of the Dark Star had its effect increased by 20% for Affliction Warlocks.
  • Reaper’s Harvest had its chance to trigger reduced by 6% for Unholy Death Knights.
  • Repudiation of War had its effect increased by 30% for Shadow Priests.
  • Seed of Creation has had its chance to trigger reduced by 14% for Balance Druids. (The chance to trigger is exactly 100% at Mythic Warforged.)
  • Soul Capacitor‘s Spirit Eruption effect should now properly only hit intended targets within its area of effect.
  • Talisman of the Master Tracker had the chance to trigger reduced by 6% for Survival Hunters.
  • Tome of Shifting Words had its effect reduced in power by 33% for Frost Mages, and had its chance to trigger reduced by 6% for Fire Mages.

Raid Finder Armor Set Tuning Changes

The following changes have been made to set armor pieces found on Raid Finder difficulty.

Blackrock Foundry

Ebonflame Cloth Armor

  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).

Sootfur Leather Armor

  • 4-piece set bonus for Damage Dealing Spellcasters no longer triggers twice on crits.
  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).

Ashlink Mail Armor

  • 4-piece set bonus for Damage Dealing Spellcasters had its damage dealt reduced by 75% and has an 8-second internal cooldown (up from 3 seconds).

Blacksteel Plate Armor

  • 4-piece set bonus for Healers now heals each successive target in the chain for 50% less than the previous target, and reduced the number of targets in the chain to 3 (down from 4).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).

Hellfire Citadel

Felfume Cloth Armor

  • 4-piece set bonus for Damage Dealers now has a 3-second internal cooldown.

Ironpelt Leather Armor

  • 4-piece set bonus for Healers now has a 3-second internal cooldown.
  • 4-piece set bonus for Tanks now has a 2-second internal cooldown. The change should have a negligible impact on throughput.

Rancorbite Mail Armor

  • 4-piece set bonus for Physical Damage Dealers no longer scales with Attack Power, the Fel Explosion effect is now centered on the target, and has a 3-second internal cooldown.
  • 4-piece set bonus for Damage Dealing Spellcasters now has a 3-second internal cooldown.

Demonbreaker Plate Armor

  • 4-piece set bonus for Healers now has a 3-second internal cooldown.
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [3.67, increased by Haste] per minute (up from [1.7, increased by Haste]).

Death Knight

Frost

  • Obliterate should now correctly deal full damage against other players in PvP combat.

Hunter

Armor Sets

  • [Hotfix in testing] Tier-18 4-piece set bonus for Survival Hunters should now correctly trigger Shadow Nova on all targets affected by Black Arrow, not just on the primary target. Additionally, Shadow Nova should be be correctly benefitting from the Tier-18 2-piece set bonus, Black Decay.

Monk

General

  • [Requires a realm restart] Fixed several issues that made Roll and Chi Torpedo work inconsistently. The abilities should now always travel a consistent distance, be unaffected by snare effects, and reach the destination faster with increased stacking movement speed.
  • Fixed an issue where Surging Mist had no resource cost while Timewalking.

Rogue

Combat

  • Killing Spree should now correctly only provide immunity to roots, snares, and knockback effects.

Armor Sets

  • Tier-18 2-piece set bonus for Subtlety Rogues should now work correctly with Anticipation.

Shaman

Glyphs

  • Glyph of Ghostly Speed should no longer incorrectly trigger its movement speed increase while in combat.

Warrior

Armor Sets

  • Tier-18 2-piece set bonus for Protection Warriors should now work correctly if the Warrior knows Gladiator’s Resolve.

Creatures and NPCs

Tanaan Jungle

  • Savage Whale Shark should now drop Equipment Blueprint: Trained Shark Tank for all players that have attacked it.
  • Fixed an issue where Sargerei Nullifier could immediately despawn after being defeated.
  • Fixed an issue where players may occasionally defeat a version of The Night Haunter that does not have loot.

Ashran

  • Kor’lok should no longer knock players out of Ashran with his ability, MASSIVE Kick!

Quests

General

  • Fixed an issue affecting quests that required the player to target something with a quest item or ability not correctly providing credit towards completing the quest.

Tanaan Jungle

  • Fixed an issue where Demonslayer of Tanaan, The Battle for the West, and Unseen Influence was not displaying correctly on the map.

Raids and Dungeons

Timewalking

  • Group leaders are now able to re-queue if someone leaves a Timewalking dungeon group.

Hellfire Citadel

Hellfire High Council

  • Blademaster Jubei’thos should no longer incorrectly reset the number of battle resurrections available to the raid group when he uses his Windwalk ability.

Iron Reaver

  • Fixed an issue that could cause the Iron Reaver to animate incorrectly and face the wrong way when using the Blitz ability.
  • Fixed an issue where Iron Reaver’s Blitz ability could cause players to be stuck when attempting to use a flight path after the encounter.

Gorefiend

  • Gorebound Spirits should no longer summon players out of the world and teleport to them instead.
  • Players in the stomach phase in the Gorefiend encounter should now always be able to see the circle denoting where the exit is.

Socrethar the Eternal

  • Sargerei Shadowcaller’s Shadow Word: Agony can no longer be copied by Dark Simulacrum.

Fel Lord Zakuun

  • Wake of Destruction should no longer incorrectly deal more damage than intended if multiple players are standing on top of each other when it explodes.

Mannoroth

  • Fixed an issue where Mannoroth can go into evade mode if his primary target is knocked into a Fel Spire.

Archimonde

  • [Hotfix in testing] Archimonde will now heal for 5% of his maximum health if Nether Banish hits less than 3 players.
  • Archimonde’s Nether Banish should now be able to target players under the effects of Wrought Chaos, Focused Chaos, or Shackled Torment in Phase 3.
  • Archimonde no longer casts Demonic feedback before Nether Banished had faded in Phase 3.
  • Shadowed Netherwalkers should now attack players when they enter the Twisting Nether, regardless of where they are on the platform.

PvP

Ashran

  • Fixed an issue where players may incorrectly receive a Silver Strongbox for the previous Warlords PvP Season.
  • Slightly increased the delay between events.
  • Champion’s Honor can no longer be used before the start of the relevant Warlords PvP Season.

Items

  • Defending Champion should now be correctly increasing maximum health by 10% instead of only by 10 health.
  • Figurine of the Colossus should now be correctly flagged for Timewalking.
  • Gemcutter Module: Critical Strike can now drop for multiple Jewelcrafters at the same time upon defeating Shadow-Lord Iskar in Hellfire Citadel.
  • Wild Gladiator’s Greatcloak and Wild Gladiator’s Tabard should no longer be available for sale.

Collections

Toy Box

  • Vial of Red Goo should now correctly prevent players from performing actions while they’re transformed.

Bug Fixes

  • Players on a mount using the flight master at Vol’mar or Lion’s Watch to fly to the Throne of Kil’jaeden should now be correctly dismounted.
  • Fixed an issue where Rogue Tier-18 Normal armor set was incorrectly using the appearance of the Mythic armor set.
  • Fixed an issue where Draenor Siege Engines and Demolishers did not have a cooldown on their first ability.
  • Fixed an issue where player combat pets were not being automatically resummoned after leaving a vehicle.
  • Fixed an issue where abilities that trigger when a target leaves an area like Binding Shot or Ursol’s Vortex were incorrectly still triggering its effects after the ability has expired.
  • Fixed an issue where players were able to retain the Well-Rested buff from Leatherworking Tents while in a Raid instance.

June 26

Class

Druid

  • You can now cast Prowl while sitting.

Death Knight

  • Frost Strike now deals 16.67% less damage. This brings the ability’s damage back to pre-Patch 6.2.0 levels.
  • Obliterate now deals 16.67% less damage. This brings the ability’s damage back to pre-Patch 6.2.0 levels.
  • Howling Blast now deals 16.67% less damage. The ability still deals slightly more damage than before Patch 6.2.0.

Hunter

  • Improved Focus Fire should now correctly increase attack power.

Shaman

Enhancement

  • Lava Lash now deals 20% more damage.
  • Stormstrike now deals 20% more damage.
  • Windstrike now deals 20% more damage.

Quests

  • Pressing the Attack: Completing the one-time chapter versions of each bonus objective related to this quest should now be awarding quest credit.
  • Gara: Players can now use Trade Agreement: Arakkoa Outcasts, regardless of where they are in this quest chain.
  • Vignette: Murktide Alpha: This quest is no longer cleared from your character during a daily reset or after logging off.

Raids and Dungeons

Hellfire Citadel

Iron Reaver

  • After defeating Iron Reaver, you should no longer see toasts for every other player who looted the Internal Stabilizer Equipment Plan.

Kilrogg Deadeye

  • Fel Corruption gained from Hulking Terrors before Kilrogg should now fall off upon exiting combat

Fel Lord Zakuun

  • Noxious Cloud should no longer cause a big framerate drop.

Archimonde

  • Players’ corpses should no longer be teleported out of the nether during this encounter.
  • If you fall off the platform while in the Twisting Nether, your corpse will not be teleported back up to the platform.
  • Allure of Flames no longer targets dead melee players.
  • Archimonde should now prefer to cast Nether Banish on players who are in a tank spec.

PvP

Ashran

  • In The Breach, Stormshield Footman and Warspear Grunt no longer drop any loot.
  • The Stand Fast aura should provide an increase of 5% to your damage. The tooltip for this aura will be updated at a later date.
  • The Tower Defense aura should provide an increase of 10% to your damage. The tooltip for this aura will be updated at a later date.
  • The Hold Your Ground aura should provide an increase of 15% to your damage. The tooltip for this aura will be updated at a later date.
  • Victory in Ashran events now grants 150 honor per win, down from 250.
  • Victory in Ashran Mines now requires 30 marks, down from 50.

Items

  • Saberstalker Teachings: Trailblazer should now be refundable for the full amount paid to the vendor.
  • Ai-Li’s Skymirror cannot be used to copy the transform effect of Vial of Red Goo.
  • Baleful Cloak and Baleful Ring will now grant spec-specific rewards, as intended.
  • Mission Completion Orders used on Legendary Naval missions no longer advance the time of the next offered mission.

Bug Fixes

  • Leorajh has regained the ability to open the command interface for you.
  • Fixed a bug causing quest progress to stop functioning after the completion of a dungeon.
  • Players no longer lose quest progress when splitting stacks of quest items and then recombining them.
  • Fixed a bug preventing some vendor items from being purchaseable.
  • Supreme Lord Kazzak no longer drops felblight for characters below level 100.

June 25

Class

Death Knight

Frost

  • [Hotfix in testing] Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels.
    • The change to Might of the Frozen Wastes remains in place and is a significant buff to Frost Strike damage while dual-wielding.
    • Obliterate once again deals full damage to players.
  • [Hotfix in testing] Howling Blast damage has been reduced by 13.5% but is still a slight buff from its pre-6.2 damage levels.

Hunter

Beast Mastery

  • [Hotfix in testing] Improved Focus Fire should now correctly increase attack power.

Shaman

Enhancement

  • [Hotfix in testing] Lava Lash now deals 20% more damage.
  • [Hotfix in testing] Stormstrike now deals 20% more damage.
  • [Hotfix in testing] Windstrike now deals 20% more damage.

World Environment and Events

Tanaan Jungle

  • Enabled a graveyard much closer to the Throne of Kil’jaeden area to no longer require completion of the quest “The Assault Base”.
  • Looted Bleeding Hollow Treasure should now contain more Garrison Resources.

Midsummer Fire Festival

  • Burning Blossom’s Fire Festival Fury effect no longer stacks with flasks.

Creatures and NPCs

Tanaan Jungle

  • Savage Whale Shark has migrated to a savage new home in the waters around Ironhold Harbor.
  • Players should no longer be seeing zone wide messages from rare creatures or NPCs that are not in their area.
  • Fixed an issue where players were unable to block the beams to activate Varyx the Damned.
  • Fixed an issue that could cause players to not receive loot after defeating Supreme Lord Kazzak.

Quests

Garrison Quests

  • If At First You Fail, Try Again!: Fixed an issue that could cause players to be unable to complete the quest.

Tanaan Jungle

  • Tooth and Claw: The quest now awards 100 Blackfang Claws on competition (up from 25 Blackfang Claws).

Legendary Ring Quest Line

  • Legacy of the Sorcerer Kings: Tracking and credit for obtaining Abrogator Stones should be working correctly once more.
  • The Shadow War: The location for quest turn-in should now be updated correctly if Khadgar has moved to a new location.

Raids and Dungeons

Hellfire Citadel

General

  • Increased the chance for non-boss enemies (“trash”) in Hellfire Citadel to drop epic items.

Hellfire Assault

  • Contracted Engineer now has roughly 5% less health on Heroic difficulty.
  • Gorebound Felcaster now has roughly 5% less health on Heroic difficulty.
  • Hulking Berserker now has roughly 15% less health on Heroic difficulty.
  • Iron Dragoon now has roughly 5% less health on Heroic difficulty.

Kilrogg Deadeye

  • Fixed an issue where players that died during the encounter while the raid group completes the achievement “A Race Against Slime” was not receiving Ariok as a follower.

Shadow-Lord Iskar

  • Fel Bomb should no longer be incorrectly removed by Mistweaver Monk’s Revival if the player is not holding the Eye of Anzu.

Socrethar the Eternal

  • Soulbound Construct while it’s under player control should no longer be affected by Rallying Cry.
  • Sargerei Dominators now have a very brief delay before attacking after being spawned.

Fel Lord Zakuun

  • The number of players chosen for Seed of Destruction should now scale correctly based on raid size.

Mannoroth

  • Players should now be able to see a buff on Fel Iron Summoners to indicate the type of portal being opened during Stage One of the encounter.

Archimonde

  • Defeating a Hellfire Deathcaller should now correctly only remove a single stack of Death Brand on the target.

PvP

Ashran

  • Decreased the maximum number of players on each faction to 40. To compensate for this change, we’ve also increased the number of Ashran instances.
  • [Requires a realm restart] If a faction repeatedly loses at an Ashran event, they will now receive an invisible progressive buff that increases their damage, healing, and damage absorption by 5% per stack. This effect can stack up to 10 times. A stack of the buff will be removed each time the losing faction wins an event.

Items

  • Saberstalker Teachings: Trailblazer should now be usable by players that already have learned Treasure Map: Tanaan Jungle.
  • Sassy Imp should no longer have a chance to summon a stable master.

Bug Fixes

  • Fixed an issue that could cause players to be dismounted while on a quest flight path.

June 24

Garrisons

General

  • Horde characters should no longer incorrectly receive an item when attempting to use their garrison’s jukebox to play the track “A Siege of Worlds”.

Naval Missions

  • Sink or Swim: The naval mission was more difficult than intended and no longer has an Iron Horde Destroyer as a threat.

Creatures and NPCs

Tanaan Jungle

  • Akrrilo, Eyepiercer, and Rendarr are no longer attackable before jumping into the arena in Fang’rila.

Quests

Garrison Quests

  • A True Naval Commander: Fixed an issue for Horde characters where more than one NPC was offering the same quest.
  • Upgrading The Fleet: Completing “I Sunk Your Battleship” is no longer a prerequisite for this quest.
  • Equipment Blueprint quests are no longer sharable.

Raids and Dungeons

Hellfire Citadel

Kormrok

  • Kormrok’s Empowered Explosive Runes that have reformed inside the Foul Pool should now correctly still be able to deal damage to the entire raid.

Gorefiend

  • Fixed an issue that could cause players that had just left Gorefiend’s stomach to incorrectly be sent back in.
  • Monks with an active Zen Sphere while affected by Shadow of Death should no longer be getting stuck before being transported into or out of Gorefiend’s stomach.

Shadow-Lord Iskar

  • Eye of Anzu should now correctly protect players from the effects of Shadow-Lord Iskar’s Phantasmal Winds.

Socrethar the Eternal

  • Fel Prisons should now be able to correctly trap Sargerei Shadowcallers.
  • Soulbound Construct’s Reverberating Blow should no longer incorrectly pull mobs from outside of the encounter.

Fel Lord Zakuun

  • Dark Devourer’s Collapse ability should now correctly deal damage.
  • Shao’ghun’s Shockwave ability now deals less damage.

Archimonde

  • Archimonde’s Desecrate ability should no longer deal damage to pets.

Collections

Toy Box

  • The following toys can no longer be used while in a rated PvP match.
    • Burning Blade
    • Corrupted Primal Obelisk
    • Dazzling Rod
    • Ghostly Iron Buccaneer’s Hat
    • Jewel of Hellfire
    • Podling Camouflage
    • Skull of the Mad Chief
    • The Perfect Blossom
    • Throbbing Blood Orb
    • Vial of Red Goo

Achievements

  • I’m a Soul Man: Fixed an issue that caused the achievement to be incorrectly awarded.

June 23

Tier-18 Set Bonus and Trinket Adjustments

We’ve made a number of adjustments to Tier-18 set bonuses based on feedback and data from raid testing on Public Test Realms (PTR). Tooltips for the following set bonuses may be inaccurate and will be fixed in a future client-side patch. For more information on these changes, please visit the 6.2 PTR discussion thread titled: Feedback Thread – Set Bonuses + Trinkets.

Death Knight

Armor Sets

  • Tier-18 2-piece set bonus for Frost Death Knights now provides a 3% gain to haste (down from 5%) on critical hits with Obliterate and critical damage is increased by 6% (down from 10%) on critical hits with Frost Strike.

Druid

Armor Sets

  • Tier-18 2-piece set bonus for Feral Druids now increases the chance for Omen of Clarity to trigger by 90% (down from 133%).
  • Tier-18 4-piece set bonus for Balance Druids now increases Arcane and Nature damage by 6% (down from 8%).

Mage

Armor Sets

  • Tier-18 2-piece set bonus for Arcane Mages’ summoned heroes now deal 40% less damage.
  • Tier-18 4-piece set bonus for Frost Mages now increases the duration of Water Jet by 10 seconds (up from 4 seconds).

Monk

Armor Sets

  • Tier-18 2-piece set bonus for Windwalker Monks now gives Rising Sun Kick a 30% chance (down from 40%) to generate Combo Breaker.

Paladin

Armor Sets

  • Tier-18 4-piece set bonus for Retribution Paladins now increases damage by 5% per stack (down from 6%).

Priest

Armor Sets

  • Tier-18 4-piece set bonus for Shadow Priests now increases Multistrike chance by 20% (up from 16%) with Premonition.

Rogue

Armor Sets

  • Tier-18 2-piece set bonus for Subtlety Rogues now increases all damage dealt by 30% (up from 10%) for 10 seconds after Vanish is used.

Shaman

Armor Sets

  • [Hotfix in testing] Tier-18 4-piece set bonus for Enhancement Shaman now increases damage dealt by Nature spells by an additional 12% (up from 8%), but now only counts up to a maximum of 5 Maelstrom charges (maximum 60% damage bonus).

Warlock

Armor Sets

  • Tier-18 2-piece set bonus for Affliction Warlocks now has a 10% chance (down from 30%) each time Drain Soul deals damage to extend the duration of Dark Soul: Misery by 2 seconds.
  • Tier-18 2-piece set bonus for Demonology Warlocks now causes Soul Fire to increase damage dealt by Demons by 4% (up from 3%) for 15 seconds per stack.

Warrior

Armor Sets

  • The change to Tier-18 2-piece set bonus for Arms Warriors has been reverted. Chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks is back to the original 60%. Tier-18 2-piece set bonus for Arms Warriors now has a 100% chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks.

Trinkets

  • Empty Drinking Horn now deals roughly 50% less damage with its Fel Burn effect.
  • Prophecy of Fear’s explosion effect is no longer triggered by Mastery: Icicles for Frost Mages or Mastery: Molten Earth for Elemental Shaman.
  • Soul Capacitor should no longer be dealing less damage than stated in the item’s tooltip.

Garrisons

Garrison Buildings

Shipyard

  • Fixed an issue that could cause Naval Missions for Legendary Ring Quest Line items to appear prematurely on the Naval Mission map.

Creatures and NPCs

Frostfire Ridge

  • Rolosh Wavechaser should no longer appear to be floating in the air for Alliance characters that have completed the quest “All Hands on Deck”.

Gorgrond

  • [Requires a realm restart] Durotan and Yrel at the Iron Docks now have collision geometry.
  • Solog Roark now dismounts players in his immediate vicinity during the quest Hook, Line… and Sink Him!
  • Added a repair vendor to the Iron Docks for Alliance and Horde characters.

Ashran

  • Elite Conquest Quartermasters Alixandr Fallor (Alliance) and Legionnaire Gutcrush (Horde) now dismounts players in their immediate vicinity.
  • Fixed an issue where winning an event or completing an Ashran quest could award an incorrect version of Dented Ashmaul Stronbox.

Quests

Garrison Quests

  • [Hotfix in testing] The quest chain to obtain and construct a Shipyard can now be completed while in a raid group.
  • A True Naval Commander: Fixed an issue that incorrectly allowed players to construct Destroyers and Transports during the quest.
  • [Requires a realm restart] Hook, Line… and Sink Him!: Blackrock Grapples now have collision geometry and the grapple is automatically triggered by proximity.
  • [Requires a realm restart] The Train Gang: Multiple players can now use the detonator simultaneously to complete the quest objective “Blow Open the Train”.
  • Obstacle Course: Multiple players can now use the book and scroll simultaneously to complete the quest.

Tanaan Jungle

  • Rumble in the Jungle: Fixed an issue where players could incorrectly receive the King of the Jungle buff before completing the quest.

Legendary Ring Quest Line

  • The Shadow War: Fixed an issue where players that have built a Shipyard could be unable to complete the quest by speaking to Khadgar.

Ashran

  • Into the Wilderness: The quest should now correctly award players with 100 Honor Points before the start of the next Warlords PvP season.

Raids and Dungeons

Premade Group Finder

  • [Hotfix in testing] Hellfire Citadel for Normal and Heroic difficulties should now be available as an option for Premade Groups.

Collections

Mount Journal

  • Fixed an issue where newly learned account-wide mounts could not be favorited until the character has relogged.

Items

  • [Requires a realm restart] Primal Gladiator gear sets should correctly have their set bonuses once again.

UI

  • Players should no longer be spammed with loot notifications when multiple players obtain a Tome of Chaos for the Legendary Ring Quest Line at the same time.

Class

Death Knight

Bug Fixes

  • Fixed an issue that could cause Death Coil to not heal a friendly target unless an enemy target is selected.

Priest

Bug Fixes

  • Fixed an issue that could cause Shadow Priests to be unable to shift out of the Shadowform visual effect.

Warlock

Bug Fixes

  • Grimoire of Sacrifice should no longer be incorrectly canceled at the end of a raid encounter.
  

Patch 6.2- Fury of Hellfire Arrives June 23

Patch 6.2: Fury of Hellfire is almost here! On Tuesday, June 23 players will be able to build their Garrison Shipyard and venture into Tanaan Jungle to face Gul’dan and the twisted remnants of the Iron Horde. Hellfire Citadel Normal and Heroic modes will also be available for those who are brave enough to confront the dangers within.

Check out the official trailer below:

Learn more about the patch in the 6.2 PTR Patch Notes and in our preview blogs:

6-2Wallpaper_WoW_JM_950.jpgSource : World Of Warcraft Europe